Topic Mobile and app development

Publishing Your First App: Play Store and Apple Developer Accounts, Testers and Reviews

The short answer

Open both developer accounts in your company's name, not your developer's. Apple charges USD 99 a year and Google USD 25 once (checked 20 October 2026), and both ask an organisation for a free D-U-N-S number. New personal Play accounts must run a closed test with 12 testers for 14 days before launch, so start the paperwork weeks early.

Written by

Siddharth Kajaria, Founder and CEO

Published

Reading time

12 min read

Four people on the ground hold the ropes of a hot-air balloon on a tethered test flight over an open field.
In this post12 min read
  1. Should the developer account be personal or in your company’s name?
  2. What is Google’s 12-tester rule?
  3. How long does store review take?
  4. Why do first apps get rejected?
  5. What should you check in launch week?

Key takeaways

Plan the paperwork before the code is finished, because that is what can hold a launch up: a D-U-N-S number that takes a week, a Google rule that asks for twelve testers for two weeks, a review question nobody on the team can answer. This guide covers four decisions to make early: whose name the accounts go in, how to meet Google’s closed-testing rule, how to plan around review times and avoid the common rejections, and what to check in the week you go live.

Every fee, rule and timing below was checked on Apple’s and Google’s own pages on 20 October 2026. Both stores change their rules often, so check the linked page again before you rely on a figure.

Should the developer account be personal or in your company’s name?

Put it in your company’s name if the app is a business. On both stores the account holder’s name is the name customers see, and the account holder is the one who can publish, transfer or remove the app. Apple says plainly that when an individual enrols, “your name will be displayed as the seller name of your apps on the App Store”, and when an organisation enrols, the organisation’s name is shown instead.

Apple and Google developer accounts, individual and organisation, compared (checked 20 October 2026)
Compared onApple, individualA person or sole proprietorApple, organisationA legal entityGoogle Play, personalStudents, hobbyists, individualsGoogle Play, organisationA company or organisation
FeeUSD 99 per membership year, shown in local currencyUSD 99 per membership year, shown in local currencyUSD 25, onceUSD 25, once
Name customers seeYour legal name, as sellerThe organisation’s legal name, as sellerA developer name you chooseA developer name you choose
D-U-N-S numberNot neededNeeded (government bodies excepted)Not neededNeeded (government bodies can verify another way)
Also asked forApple Account with two-factor sign-in, legal name, age of majorityAuthority to sign for the organisation, public website on its domain, work email on that domainLegal name and address, verified email and phone, and an official government identity document (Google’s identity verification page)Organisation website and phone, verified contact and developer details
Before the first public releaseApp ReviewApp ReviewA closed test: 12 testers, 14 days in a row, then an application for productionGoogle’s testing page sets no closed-test rule for organisations
Best whenYou are publishing as yourself, and happy for your name to be the sellerThe app belongs to a business, now or laterA personal project, with time for a two-week closed testThe app belongs to a business, or offers finance, health or government services

The account is also where ownership goes wrong. If your developer opens the account in their own name to save time, the app lives in their account, and moving it later needs them to start the transfer. Our guide on who owns your app’s source code explains why the store accounts belong on the list of things your company must hold, and how to invite the developer in as a user instead.

What the stores ask for, as their pages state it on 20 October 2026:

  • Apple Developer Program: USD 99 per membership year, shown in local currency when you enrol (Apple’s enrolment page). An organisation must be a legal entity (“We do not accept DBAs, fictitious business names, trade names, or branches”), have a D-U-N-S number, a public website on its own domain, and a work email on that domain. The person enrolling becomes the Account Holder and “must have the legal authority to bind your organization to legal agreements.” Non-profits, accredited schools and government bodies can ask for a fee waiver.
  • Google Play Console: a USD 25 one-time registration fee (Play Console Help). An organisation account needs a D-U-N-S number (“You will not be able to create a developer account for an organization without one”), an organisation website and phone number, and verified contact details (required information). Google also says you should choose an organisation account if your app offers financial products or services, health features or government services.

Apply for the D-U-N-S number first. Apple’s D-U-N-S page says to allow up to 5 business days for Dun & Bradstreet to issue it, then up to 2 more business days before Apple can see it. Both Apple and Google describe the number as free.

Launching an app?

What is Google’s 12-tester rule?

New personal Play Console accounts must run a closed test with at least 12 testers who stay opted in for 14 days in a row before Google will let the app go to production. Google’s testing requirements page applies the rule to “personal developer accounts created after November 13, 2023”, and its FAQ says the 14 days “must be consecutive.”

Once the test has run, you apply for production access from the Play Console dashboard and answer questions about the test, the app and how ready it is. Google says that review usually takes seven days or less. So on a new personal account, the earliest public launch is about three weeks after your closed test starts, not the day the build is ready.

Three things make the rule easier:

  • Recruit testers before the build is ready. Twelve people who will install the app and keep it installed for two weeks is harder to find than it sounds. Staff, friendly customers and a pilot group all count, as long as they opt in through the test link.
  • Use the test. Google’s application asks what you learned, so ask testers to report bugs and fix them during the 14 days. A closed test is the cheapest place to find the crash a store reviewer would otherwise find.
  • Consider an organisation account. Google’s page states the rule for new personal accounts and doesn’t mention organisation accounts. A company publishing a business app should enrol as an organisation anyway, for the seller name and the transfer reasons above.

How long does store review take?

App Store review is usually fast, and Google Play review can take up to a week for a new account. Apple says it reviews “at least 50% of submissions in less than 24 hours and 90% in less than 48 hours” (App Review). Google says that for certain developer accounts it takes more time, which “may result in review times of up to seven days or longer in exceptional cases” (Play Console Help).

Plan the launch around the slower of the two, then control the release date yourself: App Store Connect lets you release an approved version manually or no earlier than a date you set, and Google’s managed publishing means “you control exactly when the changes are published.” Then the press note, the email to customers and the store listing all go out on the day you chose, not the day review finished.

Working back from launch day

  1. Six weeks out

    Request a D-U-N-S number if your company has none (up to 5 business days, then up to 2 more for Apple). Choose who will be the Account Holder.

  2. Five weeks out

    Enrol the company in the Apple Developer Program and Play Console. Invite your developers as users. Write the privacy policy and set up the account-deletion page.

  3. Four weeks out

    Start the closed test with at least 12 testers if the Play account is a new personal one. Use the 14 days to fix what testers find.

  4. Two weeks out

    Apply for production access on Google Play (usually seven days or less) and submit to App Review with a demo login. Set both releases to go live when you choose.

  5. Launch week

    Run the checklist below, answer any reviewer questions the same day, then release on both stores on the day you planned.

Why do first apps get rejected?

First apps are most often rejected for being incomplete: crashes, placeholder content, broken links or no way for the reviewer to log in. Apple says that on average over 40% of unresolved issues relate to guideline 2.1, App Completeness. Its App Review Guidelines ask you to “include demo account info (and turn on your back-end service!) if your app includes a login.”

The rest are mostly forms and policies that a first-time team doesn’t know about: privacy details, account deletion, data safety, and screenshots that don’t match the app. Each one below is avoidable before you submit.

8 common reasons

From the stores’ own guidance, checked 20 October 2026

App Store

  1. Crashes and unfinished screens

    How to avoid it
    Test on real devices, remove unfinished and dummy content, and turn the backend on before you submit.
    Where the rule is
    Guideline 2.1
  2. No way in

    How to avoid it
    Put a working demo account and any notes in App Review Information, and keep it working until approval.
    Where the rule is
    Guideline 2.1
  3. Privacy policy or privacy details missing

    How to avoid it
    Link the policy in both places and answer App Privacy for your code and every third-party SDK.
    Where the rule is
    Guideline 5.1.1(i); App Privacy details
  4. Accounts that can’t be deleted

    How to avoid it
    Add account deletion inside the app, where users manage their account.
    Where the rule is
    Guideline 5.1.1(v)
  5. A website in a wrapper

    How to avoid it
    Ship the features that make it an app: notifications, offline use, the camera, a faster flow.
    Where the rule is
    Guideline 4.2

Google Play

  1. Data safety form missing or wrong

    How to avoid it
    Fill it in from what the app and its SDKs actually collect, and update it when they change.
    Where the rule is
    Data safety section, Play Console
  2. No account deletion

    How to avoid it
    Build both, and declare the web link in the Data safety form.
    Where the rule is
    Account deletion requirements
  3. Old target API level

    How to avoid it
    Ask your developer which API level the build targets before you upload it.
    Where the rule is
    Target API level requirements

If Apple rejects the app and you think the reviewer misunderstood it, you can appeal to the App Review Board, once per rejected submission, giving “specific reasons why you believe your app complies.” Fix what you can first. An appeal works best when the app plainly meets the guideline and the reviewer missed it.

What should you check in launch week?

Check the accounts, the listings, the forms and the people in the week before you go live. The list below is the one to run through with your team. Tick what is done and look at what is left.

Launch-week checklist

Accounts and forms

Show or hide the checks4 checks
  1. 01 Both accounts are in the company’s name

    Done when
    Why it matters
  2. 02 Privacy policy is live and linked

    Done when
    Why it matters
  3. 03 App Privacy and Data safety answered

    Done when
    Why it matters
  4. 04 Account deletion works

    Done when
    Why it matters

Review and release

Show or hide the checks5 checks
  1. 05 Closed test done, or not needed

    Done when
    Why it matters
  2. 06 Reviewers can log in

    Done when
    Why it matters
  3. 07 Screenshots match the app

    Done when
    Why it matters
  4. 08 Release set to your date

    Done when
    Why it matters
  5. 09 Someone is on review and support duty

    Done when
    Why it matters

Read next How we build mobile apps

We publish our own apps, such as Kaipo, Fincurry and ApnaStaff, under Tailwebs Technology on the app stores.

If you haven’t chosen how to build the app yet, our comparison of Flutter vs React Native covers the two cross-platform options. Both publish through the same accounts and reviews described here, and every update after launch goes through them again; our guide to app maintenance after launch covers that work.

02 FAQ

Questions, answered

Can I publish an app without a D-U-N-S number?
Yes, as an individual. Apple and Google both let a person enrol without one, and the store then shows your personal name as the seller or developer. An organisation account needs a D-U-N-S number on both stores; Apple and Google each say a government body can be handled differently. The number itself is free from Dun & Bradstreet.
Can I move my app from a personal account to my company's account later?
Usually, yes. Both stores have an app transfer: on Apple the app must have had at least one version released, and on Google Play the current owner submits the request and the receiving account approves it. Ratings and reviews move with the app. It is still paperwork you can avoid by enrolling the company from the start.
Do I need a Mac to publish an iPhone app?
Someone on your team does. Apple's tools for building, signing and uploading an iOS app, Xcode among them, run on a Mac. You don't need one to open the developer account, fill in the store listing or answer review questions in App Store Connect, which work in a browser.
Can I set the exact day my app goes live?
Yes, on both stores. In App Store Connect you can release an approved version manually, automatically after approval, or automatically but no earlier than a date you set. On Google Play, managed publishing holds approved changes until you publish them. Either way, submit early and release on the day your launch is planned.