Topic Mobile and app development

Flutter vs React Native: How to Choose for Your App

The short answer

Choose React Native when your team or web product already runs on React and JavaScript, and you want to share code and people with it. Choose Flutter when you want one custom, brand-led interface that looks identical on both platforms. Both build real iOS and Android apps from one codebase; for most business apps, either works.

Written by

Siddharth Kajaria, Founder and CEO

Published

Reading time

13 min read

A carved wooden block stamp and a cut stencil with a roller each sit beside the same printed leaf-and-dot pattern.
In this post13 min read
  1. What is the difference between Flutter and React Native?
  2. Which one fits your kind of app?
  3. Does performance still decide it?
  4. Will it be hard to hire for later?
  5. What does each cost to maintain?
  6. When does native still win?
  7. How do you choose?

Key takeaways

Founders asking “Flutter or React Native?” usually mean something else: which one will I not regret in two years? Raw speed rarely settles that. What settles it is who will maintain the app, what it has to share with your web product, and how much of it depends on the phone itself. This guide compares the two on the points that decide that, gives a short guide by kind of app, clears up the performance myths, and says when you should skip both and build natively.

What is the difference between Flutter and React Native?

Flutter draws its whole interface itself, with its own widgets and rendering engine; React Native turns your components into each platform’s own native views. Everything else follows from that one difference.

  • Flutter is Google’s open-source framework. You write the app in Dart. In the words of Flutter’s own architecture overview, interfaces “are built, laid out, composited, and painted by Flutter itself”, instead of being translated into the operating system’s widgets. Since Flutter 3.27, its renderer, Impeller, is the default on iOS and on Android API 29 and later.
  • React Native is Meta’s open-source framework. You write the app in JavaScript or TypeScript with React. As the React Native docs put it, “at runtime, React Native creates the corresponding Android and iOS views for those components.” Its rebuilt core, the New Architecture, replaced the old asynchronous bridge between JavaScript and native code, and since version 0.82 it is the only architecture React Native runs on.
Flutter and React Native compared, criterion by criterion
Compared onFlutterGoogle’s framework, written in DartReact NativeMeta’s framework, written in JavaScript
LanguageDart, a typed language used mainly with FlutterJavaScript or TypeScript, with React, the same library many web apps use
How the interface is drawnFlutter paints every widget itself, through its own renderer, Impeller. The app looks the same on every phone unless you change it per platform.Your components become each platform’s own native views at runtime, so controls look and behave the way that platform’s users expect.
Access to the phonePlugins for common features; platform channels to call your own Swift or Kotlin code; Dart’s foreign function interface for C libraries.Libraries for common features, often through Expo; native modules in Swift, Objective-C, Kotlin or Java, called directly through JSI in the New Architecture.
PerformanceCompiled ahead of time to machine code for release. Impeller compiles its shaders when the engine is built, not while the app runs.JavaScript runs in the Hermes engine. The New Architecture removed the old asynchronous bridge, so JavaScript calls native code directly.
Hiring laterA smaller pool that already knows Dart, but engineers from Java, Kotlin, Swift or C# tend to learn it quickly.The large pool of JavaScript and React engineers, though mobile release skills still have to be checked.
Sharing with a web appLittle, unless the web app is also built in Flutter. Designs and APIs carry over; code mostly doesn’t.Business logic, types, API clients and validation can be shared with a React web app in one repository.
UpkeepOne SDK to upgrade, with the renderer and most widgets inside it, plus your packages.More moving parts: React Native, its native libraries and often Expo. A library that falls behind can block an upgrade.
Best whenThe interface is your brand and should be identical on both platforms, or you are starting with no existing codebaseYour team or web product already runs on React, and the app should share code and people with it

The practical consequence: a Flutter app looks the same on every phone unless you tell it otherwise, and a React Native app picks up each platform’s own controls and behaviour. Neither is better. One gives you control of every pixel; the other gives you the platform’s look for free.

Still weighing the two?

Which one fits your kind of app?

The kind of app narrows the choice quickly. The types below are the ones buyers most often bring to the question, each with the way it usually leans and the thing to check before you commit.

9 kinds of app

Generic guidance, not client projects

Usually React Native

  1. A companion app for a web product

    Check first
    Whether the web app’s business logic sits in code that can move into shared packages.
    Watch for
    Assuming the screens can be copied from the web. Phone screens need their own design.
  2. An internal app for a JavaScript team

    Check first
    Someone on the team who has shipped a mobile release, or time to learn it.
    Watch for
    Treating store releases and device testing as an afterthought.
  3. An app that should feel like each platform

    Check first
    A design that follows each platform’s conventions, not one mock-up for both.
    Watch for
    Writing two sets of screens by accident, which removes the saving.

Usually Flutter

  1. A brand-led consumer app

    Check first
    A design system with custom components, made before the build starts.
    Watch for
    Custom controls that ignore platform habits, such as the back gesture or text selection.
  2. Rich animation and custom charts

    Check first
    Testing on a low-cost Android phone as well as a new iPhone.
    Watch for
    Animation that runs well on the designer’s phone and stutters on a budget one.
  3. A first app with no existing codebase

    Check first
    Who will maintain it after launch, and whether you can hire for it.
    Watch for
    Picking by a benchmark rather than by who will look after it.

Either works, or consider native

  1. A forms, lists and payments app

    Check first
    Libraries for your payment gateway and maps provider in the framework you pick.
    Watch for
    Spending weeks on the framework debate. Decide by team and move on.
  2. An app built around the camera or sensors

    Check first
    A small proof of the hardest feature before the build is planned.
    Watch for
    A cross-platform layer between your code and the part that matters most. Native may fit better.
  3. A watch app or home-screen widgets

    Check first
    How much native code each extension needs in your chosen framework.
    Watch for
    Assuming the shared codebase covers them. Plan this part per platform.

If your app fits two types, the people decide it. Look at who will work on the app after launch, your own engineers or the team you will hire, and pick the framework they can keep improving without a rewrite.

Does performance still decide it?

For most business apps, no: both frameworks scroll lists, play media, show maps and take payments smoothly on current phones, and the difference users notice comes from how the app is built, not which framework built it. The arguments you will read online are often about versions of each framework that no longer ship.

4 performance myths

  1. 01

    Myth: React Native is slow because of the bridge

    The New Architecture replaced the asynchronous bridge with JSI, which lets JavaScript call native code directly. Since version 0.82, React Native runs only on the New Architecture. An app on an old version may still have the old problem; a current one doesn’t.

  2. 02

    Myth: Flutter animations stutter the first time they run

    That came from shaders being compiled while the app ran, the first time each animation or effect appeared. Impeller compiles its shaders when the engine is built, and it is now the only renderer on iOS and the default on Android API 29 and later. On older Android versions, or phones without Vulkan, Flutter falls back to the legacy OpenGL renderer, so test on a budget phone too.

  3. 03

    Myth: cross-platform means a web page in a wrapper

    That describes hybrid apps. Flutter compiles to machine code and draws its own interface; React Native renders native views. Both are installed apps from the stores.

  4. 04

    Myth: the benchmark decides it

    Benchmarks measure a test app, not yours. Slow apps are usually slow because of heavy screens, large images, too many network calls or unoptimised lists, and those can be fixed in either framework.

Performance does decide it in a narrow set of apps: heavy real-time camera or audio processing, complex 3D or games, and apps that hold very large amounts of data on the phone. If one of those is the core of your product, build a small proof of that one feature in your chosen framework, test it on a low-cost Android phone as well as a new iPhone, and decide from what you measure.

Will it be hard to hire for later?

It shouldn’t be, but the two pools differ. React Native draws on the large pool of engineers who already write JavaScript and React for the web, so you can often find someone who knows the language on day one. Dart is used mainly with Flutter, so fewer engineers arrive already knowing it, although engineers who know Java, Kotlin, Swift or C# tend to pick Dart up quickly.

Two cautions apply to both:

  • Knowing the language is not knowing mobile. The scarce skills are the mobile ones in either framework: store releases, signing, push notifications, offline data, native modules and debugging on real devices. Ask a candidate about their last app release, not about the framework.
  • The codebase matters more than the framework. A clean, documented, tested app in either framework is easy to hand to a new engineer. A rushed one is hard in both. The handover you ask for at the end of the project counts for more than the framework choice.

What does each cost to maintain?

Both cost money every year after launch, because Apple and Google change their platforms every year, and the framework and its packages have to keep up. Over time, the cost is driven less by the framework than by how many outside packages the app depends on and how far behind its versions are allowed to fall.

What drives the yearly upkeep of a Flutter or React Native app, and what to ask for instead
What drives itWhy it costs moreWhat to ask for
Yearly platform releasesApple requires uploads to be built with a recent Xcode and SDK, and Google Play requires new apps and updates to target a recent Android version. Apple’s requirement for Xcode 26 and the iOS 26 SDK has applied since 28 April 2026; Google Play’s target of API level 36 applies from 31 August 2026, with an extension available to 1 November 2026. An app that nobody touches stops being updatable.A yearly upgrade window in the plan, before the stores’ deadlines, not after a rejection.
Outside packagesEvery plugin or library is one more thing that must keep up with the framework and the platforms. An abandoned one has to be replaced.A short list of well-maintained packages, chosen deliberately, with a note of why each one is there.
Falling behind on versionsSkipping framework versions makes each later upgrade bigger. Several versions at once is a project, not a task.Small, regular upgrades: one framework version at a time, tested on real devices.
Native code inside the appCustom Swift or Kotlin modules have to be upgraded by someone who knows those languages.Native code only where it is needed, kept in one documented place.
Missing testsWithout automated tests, every upgrade has to be checked by hand on every screen.Tests for the main user journeys, run on every change.

The difference between the two is in what moves. A Flutter upgrade is mostly one SDK, with the renderer and most widgets inside it. A React Native upgrade moves more parts at once: React Native itself, the native libraries the app uses and, often, the Expo tooling that React Native’s own docs recommend for new apps. React Native’s move to the New Architecture shows why that matters: a library that never added support for it can block an app from upgrading until it is replaced.

When does native still win?

Native still wins when the app’s most important features live in the phone itself rather than on its screens: heavy, continuous use of the camera, sensors, Bluetooth or background processing, or a product built around one platform’s newest features on the day they launch. In those apps, a cross-platform framework adds a layer between your code and the part that matters most.

Native means writing the iOS app in Swift and the Android app in Kotlin: two codebases, usually two sets of skills, and every feature built twice. That is a real cost, so it pays only when the device work is the product. A middle path is common: build the app in Flutter or React Native and write the one demanding feature as a native module. Use the checklist below to see where your app sits.

Native or cross-platform?

What the app does

Show or hide the tests3 tests
  1. 01 The core feature lives in the hardware

    True when
    Why it matters
  2. 02 It works for long periods in the background

    True when
    Why it matters
  3. 03 It needs 3D or game-like graphics

    True when
    Why it matters

Read next Native, hybrid or cross-platform

Your platforms and plans

Show or hide the tests3 tests
  1. 04 You need each platform’s newest features at launch

    True when
    Why it matters
  2. 05 You only need one platform

    True when
    Why it matters
  3. 06 You can fund two codebases for years

    True when
    Why it matters

Read next How we build mobile apps

If you score in the middle, prove the hardest feature first. A short spike on that one feature, in the framework you lean towards, will tell you more than any comparison.

How do you choose?

Choose by your team first, your product second and performance last. If your company already writes React, React Native lets the same people and the same code reach the phone. If you are starting fresh and the interface is your brand, Flutter gives you one design that holds on every phone. If the device itself is the product, consider native.

We build with both Flutter and React Native, so the recommendation can follow your product rather than our habits. To see how we approach each one, read our pages on Flutter app development and React Native development, or step back to the wider choice in native, hybrid or cross-platform.

02 FAQ

Questions, answered

Can we switch from React Native to Flutter later, or the other way round?
Yes, but it is a rewrite of the app, not a setting. Flutter apps are written in Dart and React Native apps in JavaScript or TypeScript, so the screens and app logic are rebuilt. Your backend, APIs, data, designs and store listings carry over. Switch only for a lasting reason, such as a new team, not for a passing performance worry.
Which is better for an MVP?
Neither by default. Both get a first version onto both app stores from one codebase. Pick the one your team, or the team you will hire next, can keep working in after launch, because an MVP that succeeds becomes the product. If you have a React web app already, React Native usually lets you move faster; if you have nothing yet, either is a sound start.
Does Tailwebs build with both Flutter and React Native?
Yes. Flutter and React Native are both part of the stack we build mobile apps in. Which one suits your app depends on your product and your team, which is what this guide is meant to help you judge.
Can a Flutter or React Native app use native code where it needs to?
Yes. Flutter calls Swift or Kotlin code through platform channels, and C libraries through Dart's foreign function interface. React Native calls native modules written in Swift, Objective-C, Kotlin or Java. So one demanding feature can be written natively while the rest of the app stays shared.